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GAT-GMM: Generative Adversarial Training for Gaussian Mixture Models

arXiv 2006.10293 ↗First posted 18 Jun 2020cs.LG stat.MLcited by 4

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Abstract (arXiv)

Generative adversarial networks (GANs) learn the distribution of observed samples through a zero-sum game between two machine players, a generator and a discriminator. While GANs achieve great success in learning the complex distribution of image, sound, and text data, they perform suboptimally in learning multi-modal distribution-learning benchmarks including Gaussian mixture models (GMMs). In this paper, we propose Generative Adversarial Training for Gaussian Mixture Models (GAT-GMM), a minimax GAN framework for learning GMMs. Motivated by optimal transport theory, we design the zero-sum game in GAT-GMM using a random linear generator and a softmax-based quadratic discriminator architecture, which leads to a non-convex concave minimax optimization problem. We show that a Gradient Descent Ascent (GDA) method converges to an approximate stationary minimax point of the GAT-GMM optimization problem. In the benchmark case of a mixture of two symmetric, well-separated Gaussians, we further show this stationary point recovers the true parameters of the underlying GMM. We numerically support our theoretical findings by performing several experiments, which demonstrate that GAT-GMM can perform as well as the expectation-maximization algorithm in learning mixtures of two Gaussians.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Jun 2020.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 0; 2025: 1; 2026: 1.

4 papers.