Reaching Your Goal Optimally by Playing at Random
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Abstract (arXiv)
Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest setting where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless varepsilon-optimal strategy when it exists, where probabilities are parametrised by varepsilon. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 11 May 2020.
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