Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi
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Abstract (arXiv)
Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to adapt to its partner's strategies with no previous coordination. Evaluating an agent in this setting requires a diverse population of potential partners, but so far, the behavioral diversity of agents has not been considered in a systematic way. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate diverse populations for this purpose, and generates a population of diverse Hanabi agents using MAP-Elites. We also postulate that agents can benefit from a diverse population during training and implement a simple "meta-strategy" for adapting to an agent's perceived behavioral niche. We show this meta-strategy can work better than generalist strategies even outside the population it was trained with if its partner's behavioral niche can be correctly inferred, but in practice a partner's behavior depends and interferes with the meta-agent's own behavior, suggesting an avenue for future research in characterizing another agent's behavior during gameplay.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Apr 2020.
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Citing papers per year: 2023: 4; 2024: 3; 2025: 4; 2026: 1.
12 papers.
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAXcited by 59
- 2023Cooperative Open-ended Learning Framework for Zero-shot Coordinationcited by 30
- 2023Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordinationcited by 12
- 2025The Collaboration Gap: Exploration and Benchmarking of Open-World Agentic Cooperationcited by 11
- 2025A Minimax Approach to Ad Hoc Teamworkcited by 3
- 2024Symmetry-Breaking Augmentations for Ad Hoc Teamworkcited by 2
- 2024Adapting to Teammates in a Cooperative Language Gamecited by 1
- 2024HOLA-Drone: Hypergraphic Open-ended Learning for Zero-Shot Multi-Drone Cooperative Pursuitcited by 1
- 2023Two-Step Reinforcement Learning for Multistage Strategy Card Gamecited by 0
- 2025AT-Drone: Benchmarking Adaptive Teaming in Multi-Drone Pursuitcited by 0
- 2025Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Gamescited by 0
- 2026NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teamingcited by 0
- 2026NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming18 Feb 2026
- 2025The Collaboration Gap: Exploration and Benchmarking of Open-World Agentic Cooperation4 Nov 2025
- 2025Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games10 Apr 2025
- 2025AT-Drone: Benchmarking Adaptive Teaming in Multi-Drone Pursuit13 Feb 2025
- 2025A Minimax Approach to Ad Hoc Teamwork4 Feb 2025
- 2024HOLA-Drone: Hypergraphic Open-ended Learning for Zero-Shot Multi-Drone Cooperative Pursuit13 Sep 2024
- 2024Adapting to Teammates in a Cooperative Language Game26 Feb 2024
- 2024Symmetry-Breaking Augmentations for Ad Hoc Teamwork15 Feb 2024
- 2023Two-Step Reinforcement Learning for Multistage Strategy Card Game29 Nov 2023
- 2023JaxMARL: Multi-Agent RL Environments and Algorithms in JAX16 Nov 2023
- 2023Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination5 Jun 2023
- 2023Cooperative Open-ended Learning Framework for Zero-shot Coordination9 Feb 2023