mlsanityData to 7 Oct 2026

Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

arXiv 2004.13710 ↗First posted 28 Apr 2020cs.AI cs.NEcited by 12

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Abstract (arXiv)

Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to adapt to its partner's strategies with no previous coordination. Evaluating an agent in this setting requires a diverse population of potential partners, but so far, the behavioral diversity of agents has not been considered in a systematic way. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate diverse populations for this purpose, and generates a population of diverse Hanabi agents using MAP-Elites. We also postulate that agents can benefit from a diverse population during training and implement a simple "meta-strategy" for adapting to an agent's perceived behavioral niche. We show this meta-strategy can work better than generalist strategies even outside the population it was trained with if its partner's behavioral niche can be correctly inferred, but in practice a partner's behavior depends and interferes with the meta-agent's own behavior, suggesting an avenue for future research in characterizing another agent's behavior during gameplay.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Apr 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 3; 2025: 4; 2026: 1.

12 papers.