Transferable Active Grasping and Real Embodied Dataset
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Abstract (arXiv)
Grasping in cluttered scenes is challenging for robot vision systems, as detection accuracy can be hindered by partial occlusion of objects. We adopt a reinforcement learning (RL) framework and 3D vision architectures to search for feasible viewpoints for grasping by the use of hand-mounted RGB-D cameras. To overcome the disadvantages of photo-realistic environment simulation, we propose a large-scale dataset called Real Embodied Dataset (RED), which includes full-viewpoint real samples on the upper hemisphere with amodal annotation and enables a simulator that has real visual feedback. Based on this dataset, a practical 3-stage transferable active grasping pipeline is developed, that is adaptive to unseen clutter scenes. In our pipeline, we propose a novel mask-guided reward to overcome the sparse reward issue in grasping and ensure category-irrelevant behavior. The grasping pipeline and its possible variants are evaluated with extensive experiments both in simulation and on a real-world UR-5 robotic arm.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Apr 2020.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1.
4 papers.
- 2022A Tri-Layer Plugin to Improve Occluded Detectioncited by 21
- 2025BFA: Best-Feature-Aware Fusion for Multi-View Fine-grained Manipulationcited by 10
- 2023Active Open-Vocabulary Recognition: Let Intelligent Moving Mitigate CLIP Limitationscited by 6
- 2024Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulationcited by 4
- 2025BFA: Best-Feature-Aware Fusion for Multi-View Fine-grained Manipulation16 Feb 2025
- 2024Observe Then Act: Asynchronous Active Vision-Action Model for Robotic Manipulation23 Sep 2024
- 2023Active Open-Vocabulary Recognition: Let Intelligent Moving Mitigate CLIP Limitations28 Nov 2023
- 2022A Tri-Layer Plugin to Improve Occluded Detection18 Oct 2022