MPLP++: Fast, Parallel Dual Block-Coordinate Ascent for Dense Graphical Models
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Abstract (arXiv)
Dense, discrete Graphical Models with pairwise potentials are a powerful class of models which are employed in state-of-the-art computer vision and bio-imaging applications. This work introduces a new MAP-solver, based on the popular Dual Block-Coordinate Ascent principle. Surprisingly, by making a small change to the low-performing solver, the Max Product Linear Programming (MPLP) algorithm, we derive the new solver MPLP++ that significantly outperforms all existing solvers by a large margin, including the state-of-the-art solver Tree-Reweighted Sequential (TRWS) message-passing algorithm. Additionally, our solver is highly parallel, in contrast to TRWS, which gives a further boost in performance with the proposed GPU and multi-thread CPU implementations. We verify the superiority of our algorithm on dense problems from publicly available benchmarks, as well, as a new benchmark for 6D Object Pose estimation. We also provide an ablation study with respect to graph density.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Apr 2020.
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Citing papers per year: 2021: 3; 2022: 4; 2023: 1; 2024: 1; 2025: 1.
10 papers.
- 2021Fusion Moves for Graph Matchingcited by 16
- 2022A Comparative Study of Graph Matching Algorithms in Computer Visioncited by 14
- 2021RAMA: A Rapid Multicut Algorithm on GPUcited by 9
- 2021FastDOG: Fast Discrete Optimization on GPUcited by 8
- 2022DOGE-Train: Discrete Optimization on GPU with End-to-end Trainingcited by 6
- 2022Structured Prediction Problem Archivecited by 4
- 2023Relative-Interior Solution for the (Incomplete) Linear Assignment Problem with Applications to the Quadratic Assignment Problemcited by 1
- 2022Super-Reparametrizations of Weighted CSPs: Properties and Optimization Perspectivecited by 0
- 2024Convergence of Some Convex Message Passing Algorithms to a Fixed Pointcited by 0
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Renderingcited by 0
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2024Convergence of Some Convex Message Passing Algorithms to a Fixed Point7 Mar 2024
- 2023Relative-Interior Solution for the (Incomplete) Linear Assignment Problem with Applications to the Quadratic Assignment Problem26 Jan 2023
- 2022A Comparative Study of Graph Matching Algorithms in Computer Vision1 Jul 2022
- 2022DOGE-Train: Discrete Optimization on GPU with End-to-end Training23 May 2022
- 2022Structured Prediction Problem Archive4 Feb 2022
- 2022Super-Reparametrizations of Weighted CSPs: Properties and Optimization Perspective6 Jan 2022
- 2021FastDOG: Fast Discrete Optimization on GPU19 Nov 2021
- 2021RAMA: A Rapid Multicut Algorithm on GPU4 Sep 2021
- 2021Fusion Moves for Graph Matching28 Jan 2021