Improved Sleeping Bandits with Stochastic Actions Sets and Adversarial Rewards
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Abstract (arXiv)
In this paper, we consider the problem of sleeping bandits with stochastic action sets and adversarial rewards. In this setting, in contrast to most work in bandits, the actions may not be available at all times. For instance, some products might be out of stock in item recommendation. The best existing efficient (i.e., polynomial-time) algorithms for this problem only guarantee an O(T2/3) upper-bound on the regret. Yet, inefficient algorithms based on EXP4 can achieve O(√T). In this paper, we provide a new computationally efficient algorithm inspired by EXP3 satisfying a regret of order O(√T) when the availabilities of each action i ∈ cA are independent. We then study the most general version of the problem where at each round available sets are generated from some unknown arbitrary distribution (i.e., without the independence assumption) and propose an efficient algorithm with O(√ 2K T) regret guarantee. Our theoretical results are corroborated with experimental evaluations.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Apr 2020.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 3; 2024: 3.
11 papers.
- 2022Walk for Learning: A Random Walk Approach for Federated Learning from Heterogeneous Datacited by 18
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Banditscited by 18
- 2024Optimal cross-learning for contextual bandits with unknown context distributionscited by 7
- 2022Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regretcited by 4
- 2021Low-Regret Active learningcited by 3
- 2022One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Banditscited by 3
- 2023Only Pay for What Is Uncertain: Variance-Adaptive Thompson Samplingcited by 3
- 2024Near-optimal Per-Action Regret Bounds for Sleeping Banditscited by 2
- 2023Adversarial Sleeping Bandit Problems with Multiple Plays: Algorithm and Ranking Applicationcited by 1
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacycited by 1
- 2022Improving Sequential Query Recommendation with Immediate User Feedbackcited by 0
- 2024DP-Dueling: Learning from Preference Feedback without Compromising User Privacy22 Mar 2024
- 2024Near-optimal Per-Action Regret Bounds for Sleeping Bandits2 Mar 2024
- 2024Optimal cross-learning for contextual bandits with unknown context distributions3 Jan 2024
- 2023Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits2 Sep 2023
- 2023Adversarial Sleeping Bandit Problems with Multiple Plays: Algorithm and Ranking Application27 Jul 2023
- 2023Only Pay for What Is Uncertain: Variance-Adaptive Thompson Sampling16 Mar 2023
- 2022One Arrow, Two Kills: An Unified Framework for Achieving Optimal Regret Guarantees in Sleeping Bandits26 Oct 2022
- 2022Walk for Learning: A Random Walk Approach for Federated Learning from Heterogeneous Data1 Jun 2022
- 2022Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regret29 May 2022
- 2022Improving Sequential Query Recommendation with Immediate User Feedback12 May 2022
- 2021Low-Regret Active learning6 Apr 2021