mlsanityData to 7 Oct 2026

CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation

arXiv 2004.01703 ↗First posted 3 Apr 2020cs.NE cs.AIcited by 19

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Abstract (arXiv)

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no obvious way of combining multiple GAN outputs into a cohesive whole, which would be useful in many areas, such as the generation of video game levels. Game levels often consist of several segments, sometimes repeated directly or with variation, organized into an engaging pattern. Such patterns can be produced with Compositional Pattern Producing Networks (CPPNs). Specifically, a CPPN can define latent vector GAN inputs as a function of geometry, which provides a way to organize level segments output by a GAN into a complete level. This new CPPN2GAN approach is validated in both Super Mario Bros. and The Legend of Zelda. Specifically, divergent search via MAP-Elites demonstrates that CPPN2GAN can better cover the space of possible levels. The layouts of the resulting levels are also more cohesive and aesthetically consistent.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2020.

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Citing papers per year: 2021: 7; 2022: 5; 2023: 4; 2024: 1; 2025: 1; 2026: 1.

19 papers.

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  1. 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
  2. 2021Differentiable Quality Diversitycited by 71
  3. 2022Deep Surrogate Assisted Generation of Environmentscited by 40
  4. 2021On the Importance of Environments in Human-Robot Coordinationcited by 37
  5. 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
  6. 2022Covariance Matrix Adaptation MAP-Annealingcited by 24
  7. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  8. 2023Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learningcited by 20
  9. 2021Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networkscited by 14
  10. 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
  11. 2022Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometrycited by 5
  12. 2021Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variationscited by 4
7 more
  1. 2023Evolving Flying Machines in Minecraft Using Quality Diversitycited by 4
  2. 2023Gradient-Informed Quality Diversity for the Illumination of Discrete Spacescited by 4
  3. 2021Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Mancited by 3
  4. 2022Augmentative Topology Agents For Open-Ended Learningcited by 3
  5. 2026Discount Model Search for Quality Diversity Optimization in High-Dimensional Measure Spacescited by 1
  6. 2022Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Contentcited by 0
  7. 2025Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Broscited by 0