Fully distributed Nash equilibrium seeking over time-varying communication networks with linear convergence rate
Not on the map. Why?
Abstract (arXiv)
We design a distributed algorithm for learning Nash equilibria over time-varying communication networks in a partial-decision information scenario, where each agent can access its own cost function and local feasible set, but can only observe the actions of some neighbors. Our algorithm is based on projected pseudo-gradient dynamics, augmented with consensual terms. Under strong monotonicity and Lipschitz continuity of the game mapping, we provide a very simple proof of linear convergence, based on a contractivity property of the iterates. Compared to similar solutions proposed in literature, we also allow for a time-varying communication and derive tighter bounds on the step sizes that ensure convergence. In fact, in our numerical simulations, our algorithm outperforms the existing gradient-based methods, when the step sizes are set to their theoretical upper bounds. Finally, to relax the assumptions on the network structure, we propose a different pseudo-gradient algorithm, which is guaranteed to converge on time-varying balanced directed graphs.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 22 Mar 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1.
1 paper.