mlsanityData to 14 Oct 2026

Solving Non-Convex Non-Differentiable Min-Max Games using Proximal Gradient Method

arXiv 2003.08093 ↗First posted 18 Mar 2020math.OC cs.GT cs.LGcited by 10

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Abstract (arXiv)

Min-max saddle point games appear in a wide range of applications in machine leaning and signal processing. Despite their wide applicability, theoretical studies are mostly limited to the special convex-concave structure. While some recent works generalized these results to special smooth non-convex cases, our understanding of non-smooth scenarios is still limited. In this work, we study special form of non-smooth min-max games when the objective function is (strongly) convex with respect to one of the player's decision variable. We show that a simple multi-step proximal gradient descent-ascent algorithm converges to ε-first-order Nash equilibrium of the min-max game with the number of gradient evaluations being polynomial in 1/ε. We will also show that our notion of stationarity is stronger than existing ones in the literature. Finally, we evaluate the performance of the proposed algorithm through adversarial attack on a LASSO estimator.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Mar 2020.

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Citing papers per year: 2021: 7; 2022: 2; 2023: 0; 2024: 1.

10 papers.