mlsanityData to 14 Oct 2026

On Catastrophic Interference in Atari 2600 Games

arXiv 2002.12499 ↗First posted 28 Feb 2020cs.LG cs.AI stat.MLcited by 13

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Abstract (arXiv)

Model-free deep reinforcement learning is sample inefficient. One hypothesis -- speculated, but not confirmed -- is that catastrophic interference within an environment inhibits learning. We test this hypothesis through a large-scale empirical study in the Arcade Learning Environment (ALE) and, indeed, find supporting evidence. We show that interference causes performance to plateau; the network cannot train on segments beyond the plateau without degrading the policy used to reach there. By synthetically controlling for interference, we demonstrate performance boosts across architectures, learning algorithms and environments. A more refined analysis shows that learning one segment of a game often increases prediction errors elsewhere. Our study provides a clear empirical link between catastrophic interference and sample efficiency in reinforcement learning.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Feb 2020.

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Citing papers per year: 2021: 2; 2022: 4; 2023: 3; 2024: 4.

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