mlsanityData to 7 Oct 2026

In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation

arXiv 2002.12160 ↗First posted 27 Feb 2020cs.ROcited by 9

Not on the map. Why?

Abstract (arXiv)

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize in-hand objects. However, they have mostly focused on the static grasp setting and not when the object is in motion, as doing so requires modeling of complex contact dynamics. In this work, we propose using GPU-accelerated parallel robot simulations and derivative-free, sample-based optimizers to track in-hand object poses with contact feedback during manipulation. We use physics simulation as the forward model for robot-object interactions, and the algorithm jointly optimizes for the state and the parameters of the simulations, so they better match with those of the real world. Our method runs in real-time (30Hz) on a single GPU, and it achieves an average point cloud distance error of 6mm in simulation experiments and 13mm in the real-world ones. View experiment videos at https://sites.google.com/view/in-hand-object-pose-tracking/

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Feb 2020.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 1; 2025: 3.

9 papers.