mlsanityData to 7 Oct 2026

GANs May Have No Nash Equilibria

arXiv 2002.09124 ↗First posted 21 Feb 2020cs.LG cs.GT stat.MLcited by 20

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Abstract (arXiv)

Generative adversarial networks (GANs) represent a zero-sum game between two machine players, a generator and a discriminator, designed to learn the distribution of data. While GANs have achieved state-of-the-art performance in several benchmark learning tasks, GAN minimax optimization still poses great theoretical and empirical challenges. GANs trained using first-order optimization methods commonly fail to converge to a stable solution where the players cannot improve their objective, i.e., the Nash equilibrium of the underlying game. Such issues raise the question of the existence of Nash equilibrium solutions in the GAN zero-sum game. In this work, we show through several theoretical and numerical results that indeed GAN zero-sum games may not have any local Nash equilibria. To characterize an equilibrium notion applicable to GANs, we consider the equilibrium of a new zero-sum game with an objective function given by a proximal operator applied to the original objective, a solution we call the proximal equilibrium. Unlike the Nash equilibrium, the proximal equilibrium captures the sequential nature of GANs, in which the generator moves first followed by the discriminator. We prove that the optimal generative model in Wasserstein GAN problems provides a proximal equilibrium. Inspired by these results, we propose a new approach, which we call proximal training, for solving GAN problems. We discuss several numerical experiments demonstrating the existence of proximal equilibrium solutions in GAN minimax problems.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Feb 2020.

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Citing papers per year: 2021: 11; 2022: 4; 2023: 1; 2024: 3; 2025: 1.

20 papers.

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  1. 2021Sig-Wasserstein GANs for Time Series Generationcited by 60
  2. 2021Deep Learning in Human Activity Recognition with Wearable Sensors: A Review on Advancescited by 54
  3. 2021Closed-Loop Data Transcription to an LDR via Minimaxing Rate Reductioncited by 17
  4. 2021Data synthesis and adversarial networks: A review and meta-analysis in cancer imagingcited by 15
  5. 2022A survey on GANs for computer vision: Recent research, analysis and taxonomycited by 15
  6. 2021Understanding Overparameterization in Generative Adversarial Networkscited by 14
  7. 2021Solving a class of non-convex min-max games using adaptive momentum methodscited by 10
  8. 2023The Representation Jensen-Shannon Divergencecited by 9
  9. 2021Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascentcited by 8
  10. 2021Nonconvex-Nonconcave Min-Max Optimization with a Small Maximization Domaincited by 8
  11. 2021DO-GAN: A Double Oracle Framework for Generative Adversarial Networkscited by 6
  12. 2021Game of GANs: Game-Theoretical Models for Generative Adversarial Networkscited by 6
8 more
  1. 2022Pursuit of a Discriminative Representation for Multiple Subspaces via Sequential Gamescited by 4
  2. 2025PRISM: Privacy-Preserving Improved Stochastic Masking for Federated Generative Modelscited by 3
  3. 2021Are conditional GANs explicitly conditional?cited by 2
  4. 2022MEGA: Model Stealing via Collaborative Generator-Substitute Networkscited by 1
  5. 2024Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experiencecited by 1
  6. 2022Sample-efficient Quantum Born Machine through Coding Rate Reductioncited by 0
  7. 2024On depth prediction for autonomous driving using self-supervised learningcited by 0
  8. 2024Double Oracle Neural Architecture Search for Game Theoretic Deep Learning Modelscited by 0