mlsanityData to 14 Oct 2026

Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

arXiv 2002.03887 ↗First posted 10 Feb 2020cs.CC cs.CGcited by 1

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Abstract (arXiv)

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on 1 × n edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., 1 × n edge matching.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 10 Feb 2020.

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