mlsanityData to 14 Oct 2026

Fast Generating A Large Number of Gumbel-Max Variables

arXiv 2002.00413 ↗First posted 2 Feb 2020stat.CO cs.LG stat.MLcited by 3

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Abstract (arXiv)

The well-known Gumbel-Max Trick for sampling elements from a categorical distribution (or more generally a nonnegative vector) and its variants have been widely used in areas such as machine learning and information retrieval. To sample a random element i (or a Gumbel-Max variable i) in proportion to its positive weight vi, the Gumbel-Max Trick first computes a Gumbel random variable gi for each positive weight element i, and then samples the element i with the largest value of gi+ln vi. Recently, applications including similarity estimation and graph embedding require to generate k independent Gumbel-Max variables from high dimensional vectors. However, it is computationally expensive for a large k (e.g., hundreds or even thousands) when using the traditional Gumbel-Max Trick. To solve this problem, we propose a novel algorithm, FastGM, that reduces the time complexity from O(kn^+) to O(k ln k + n^+), where n^+ is the number of positive elements in the vector of interest. Instead of computing k independent Gumbel random variables directly, we find that there exists a technique to generate these variables in descending order. Using this technique, our method FastGM computes variables gi+ln vi for all positive elements i in descending order. As a result, FastGM significantly reduces the computation time because we can stop the procedure of Gumbel random variables computing for many elements especially for those with small weights. Experiments on a variety of real-world datasets show that FastGM is orders of magnitude faster than state-of-the-art methods without sacrificing accuracy and incurring additional expenses.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Feb 2020.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 0; 2025: 0; 2026: 1.

3 papers.