mlsanityData to 14 Oct 2026

ProjectionPathExplorer: Exploring Visual Patterns in Projected Decision-Making Paths

arXiv 2001.08372 ↗First posted 20 Jan 2020cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

In problem-solving, a path towards solutions can be viewed as a sequence of decisions. The decisions, made by humans or computers, describe a trajectory through a high-dimensional representation space of the problem. By means of dimensionality reduction, these trajectories can be visualized in lower-dimensional space. Such embedded trajectories have previously been applied to a wide variety of data, but analysis has focused almost exclusively on the self-similarity of single trajectories. In contrast, we describe patterns emerging from drawing many trajectories -- for different initial conditions, end states, and solution strategies -- in the same embedding space. We argue that general statements about the problem-solving tasks and solving strategies can be made by interpreting these patterns. We explore and characterize such patterns in trajectories resulting from human and machine-made decisions in a variety of application domains: logic puzzles (Rubik's cube), strategy games (chess), and optimization problems (neural network training). We also discuss the importance of suitably chosen representation spaces and similarity metrics for the embedding.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Jan 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 0; 2026: 1.

4 papers.