mlsanityData to 14 Oct 2026

Recovering Geometric Information with Learned Texture Perturbations

arXiv 2001.07253 ↗First posted 20 Jan 2020cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various approaches may be used to re-introduce high-frequency detail, it typically does not match the training data and is often not time coherent. In the case of network inferred cloth, these sentiments manifest themselves via either a lack of detailed wrinkles or unnaturally appearing and/or time incoherent surrogate wrinkles. Thus, we propose a general strategy whereby high-frequency information is procedurally embedded into low-frequency data so that when the latter is smeared out by the network the former still retains its high-frequency detail. We illustrate this approach by learning texture coordinates which when smeared do not in turn smear out the high-frequency detail in the texture itself but merely smoothly distort it. Notably, we prescribe perturbed texture coordinates that are subsequently used to correct the over-smoothed appearance of inferred cloth, and correcting the appearance from multiple camera views naturally recovers lost geometric information.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 20 Jan 2020.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2022: 1.

1 paper.