Reinforcement Learning-based Visual Navigation with Information-Theoretic Regularization
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Abstract (arXiv)
To enhance the cross-target and cross-scene generalization of target-driven visual navigation based on deep reinforcement learning (RL), we introduce an information-theoretic regularization term into the RL objective. The regularization maximizes the mutual information between navigation actions and visual observation transforms of an agent, thus promoting more informed navigation decisions. This way, the agent models the action-observation dynamics by learning a variational generative model. Based on the model, the agent generates (imagines) the next observation from its current observation and navigation target. This way, the agent learns to understand the causality between navigation actions and the changes in its observations, which allows the agent to predict the next action for navigation by comparing the current and the imagined next observations. Cross-target and cross-scene evaluations on the AI2-THOR framework show that our method attains at least a 10% improvement of average success rate over some state-of-the-art models. We further evaluate our model in two real-world settings: navigation in unseen indoor scenes from a discrete Active Vision Dataset (AVD) and continuous real-world environments with a TurtleBot.We demonstrate that our navigation model is able to successfully achieve navigation tasks in these scenarios. Videos and models can be found in the supplementary material.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Dec 2019.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 2; 2024: 0; 2025: 2.
6 papers.
- 2021Multi-Agent Embodied Visual Semantic Navigation with Scene Prior Knowledgecited by 10
- 2025Translate Policy to Language: Flow Matching Generated Rewards for LLM Explanationscited by 6
- 2021Deep Learning for Embodied Vision Navigation: A Surveycited by 2
- 2023What Is Near?: Room Locality Learning for Enhanced Robot Vision-Language-Navigation in Indoor Living Environmentscited by 2
- 2025Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learningcited by 1
- 2023Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Uglycited by 0
- 2025Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learning6 Oct 2025
- 2025Translate Policy to Language: Flow Matching Generated Rewards for LLM Explanations18 Feb 2025
- 2023What Is Near?: Room Locality Learning for Enhanced Robot Vision-Language-Navigation in Indoor Living Environments10 Sep 2023
- 2023Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly30 Aug 2023
- 2021Multi-Agent Embodied Visual Semantic Navigation with Scene Prior Knowledge20 Sep 2021
- 2021Deep Learning for Embodied Vision Navigation: A Survey7 Jul 2021