A Novel Hybrid Scheme Using Genetic Algorithms and Deep Learning for the Reconstruction of Portuguese Tile Panels
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Abstract (arXiv)
This paper presents a novel scheme, based on a unique combination of genetic algorithms (GAs) and deep learning (DL), for the automatic reconstruction of Portuguese tile panels, a challenging real-world variant of the jigsaw puzzle problem (JPP) with important national heritage implications. Specifically, we introduce an enhanced GA-based puzzle solver, whose integration with a novel DL-based compatibility measure (DLCM) yields state-of-the-art performance, regarding the above application. Current compatibility measures consider typically (the chromatic information of) edge pixels (between adjacent tiles), and help achieve high accuracy for the synthetic JPP variant. However, such measures exhibit rather poor performance when applied to the Portuguese tile panels, which are susceptible to various real-world effects, e.g., monochromatic panels, non-squared tiles, edge degradation, etc. To overcome such difficulties, we have developed a novel DLCM to extract high-level texture/color statistics from the entire tile information. Integrating this measure with our enhanced GA-based puzzle solver, we have demonstrated, for the first time, how to deal most effectively with large-scale real-world problems, such as the Portuguese tile problem. Specifically, we have achieved 82% accuracy for the reconstruction of Portuguese tile panels with unknown piece rotation and puzzle dimension (compared to merely 3.5% average accuracy achieved by the best method known for solving this problem variant). The proposed method outperforms even human experts in several cases, correcting their mistakes in the manual tile assembly.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Dec 2019.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 1; 2026: 1.
5 papers.
- 2024Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solvingcited by 19
- 2022TEN: Twin Embedding Networks for the Jigsaw Puzzle Problem with Eroded Boundariescited by 4
- 2026The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragmentscited by 3
- 2022Edge2Vec: A High Quality Embedding for the Jigsaw Puzzle Problemcited by 1
- 2025Solving Convex Partition Visual Jigsaw Puzzlescited by 1
- 2026The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments12 May 2026
- 2025Solving Convex Partition Visual Jigsaw Puzzles6 Nov 2025
- 2024Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving31 Oct 2024
- 2022Edge2Vec: A High Quality Embedding for the Jigsaw Puzzle Problem14 Nov 2022
- 2022TEN: Twin Embedding Networks for the Jigsaw Puzzle Problem with Eroded Boundaries12 Mar 2022