Contextual Reinforcement Learning of Visuo-tactile Multi-fingered Grasping Policies
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Abstract (arXiv)
Using simulation to train robot manipulation policies holds the promise of an almost unlimited amount of training data, generated safely out of harm's way. One of the key challenges of using simulation, to date, has been to bridge the reality gap, so that policies trained in simulation can be deployed in the real world. We explore the reality gap in the context of learning a contextual policy for multi-fingered robotic grasping. We propose a Grasping Objects Approach for Tactile (GOAT) robotic hands, learning to overcome the reality gap problem. In our approach we use human hand motion demonstration to initialize and reduce the search space for learning. We contextualize our policy with the bounding cuboid dimensions of the object of interest, which allows the policy to work on a more flexible representation than directly using an image or point cloud. Leveraging fingertip touch sensors in the hand allows the policy to overcome the reduction in geometric information introduced by the coarse bounding box, as well as pose estimation uncertainty. We show our learned policy successfully runs on a real robot without any fine tuning, thus bridging the reality gap.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Nov 2019.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 0; 2025: 1.
3 papers.
- 2022Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learningcited by 22
- 2025Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Surveycited by 4
- 2022Efficient Representations of Object Geometry for Reinforcement Learning of Interactive Grasping Policiescited by 2
- 2025Interactive Imitation Learning for Dexterous Robotic Manipulation: Challenges and Perspectives -- A Survey30 May 2025
- 2022Efficient Representations of Object Geometry for Reinforcement Learning of Interactive Grasping Policies20 Nov 2022
- 2022Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning30 May 2022