Integrating Automated Play in Level Co-Creation
Not on the map. Why?
Abstract (arXiv)
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been significant prior research into automated pathing and automated playtesting for video game levels, but not in how to incorporate these into tools. In this demonstration we present an improvement of the Morai Maker mixed-initiative level editor for Super Mario Bros. that includes automated pathing and challenge approximation features.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 20 Nov 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1.
1 paper.