Learning to Synthesize Fashion Textures
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Abstract (arXiv)
Existing unconditional generative models mainly focus on modeling general objects, such as faces and indoor scenes. Fashion textures, another important type of visual elements around us, have not been extensively studied. In this work, we propose an effective generative model for fashion textures and also comprehensively investigate the key components involved: internal representation, latent space sampling and the generator architecture. We use Gram matrix as a suitable internal representation for modeling realistic fashion textures, and further design two dedicated modules for modulating Gram matrix into a low-dimension vector. Since fashion textures are scale-dependent, we propose a recursive auto-encoder to capture the dependency between multiple granularity levels of texture feature. Another important observation is that fashion textures are multi-modal. We fit and sample from a Gaussian mixture model in the latent space to improve the diversity of the generated textures. Extensive experiments demonstrate that our approach is capable of synthesizing more realistic and diverse fashion textures over other state-of-the-art methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2019.
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Citing papers per year: 2021: 2.
2 papers.
- 2021Disentangled Cycle Consistency for Highly-realistic Virtual Try-Oncited by 62
- 2021fAshIon after fashion: A Report of AI in Fashioncited by 1
- 2021fAshIon after fashion: A Report of AI in Fashion7 May 2021
- 2021Disentangled Cycle Consistency for Highly-realistic Virtual Try-On17 Mar 2021