mlsanityData to 7 Oct 2026

Pangolin: An Efficient and Flexible Graph Pattern Mining System on CPU and GPU

arXiv 1911.06969 ↗First posted 16 Nov 2019cs.DCcited by 4

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Abstract (arXiv)

There is growing interest in graph pattern mining (GPM) problems such as motif counting. GPM systems have been developed to provide unified interfaces for programming algorithms for these problems and for running them on parallel systems. However, existing systems may take hours to mine even simple patterns in moderate-sized graphs, which significantly limits their real-world usability. We present Pangolin, a high-performance and flexible in-memory GPM framework targeting shared-memory CPUs and GPUs. Pangolin is the first GPM system that provides high-level abstractions for GPU processing. It provides a simple programming interface based on the extend-reduce-filter model, which enables users to specify application-specific knowledge for search space pruning and isomorphism test elimination. We describe novel optimizations that exploit locality, reduce memory consumption, and mitigate the overheads of dynamic memory allocation and synchronization. Evaluation on a 28-core CPU demonstrates that Pangolin outperforms existing GPM frameworks Arabesque, RStream, and Fractal by 49x, 88x, and 80x on average, respectively. Acceleration on a V100 GPU further improves performance of Pangolin by 15x on average. Compared to state-of-the-art hand-optimized GPM applications, Pangolin provides competitive performance with less programming effort.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Nov 2019.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 0; 2025: 0; 2026: 1.

4 papers.