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Computing Equilibria in Binary Networked Public Goods Games

arXiv 1911.05788 ↗First posted 13 Nov 2019cs.GTcited by 3

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Abstract (arXiv)

Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions, and focus on the algorithmic aspects of such games. First, we show that checking the existence of a pure-strategy Nash equilibrium is NP-complete. We then identify tractable instances based on restrictions of either utility functions or of the underlying graphical structure. In certain cases, we also show that we can efficiently compute a socially optimal Nash equilibrium. Finally, we propose a heuristic approach for computing approximate equilibria in general binary networked public goods games, and experimentally demonstrate its effectiveness.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2019.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 1.

3 papers.