Provable Computational and Statistical Guarantees for Efficient Learning of Continuous-Action Graphical Games
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Abstract (arXiv)
In this paper, we study the problem of learning the set of pure strategy Nash equilibria and the exact structure of a continuous-action graphical game with quadratic payoffs by observing a small set of perturbed equilibria. A continuous-action graphical game can possibly have an uncountable set of Nash euqilibria. We propose a ℓ12- block regularized method which recovers a graphical game, whose Nash equilibria are the ε-Nash equilibria of the game from which the data was generated (true game). Under a slightly stringent condition on the parameters of the true game, our method recovers the exact structure of the graphical game. Our method has a logarithmic sample complexity with respect to the number of players. It also runs in polynomial time.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Nov 2019.
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2 papers.