mlsanityData to 14 Oct 2026

Minimalistic Attacks: How Little it Takes to Fool a Deep Reinforcement Learning Policy

arXiv 1911.03849 ↗First posted 10 Nov 2019cs.LG cs.AI cs.CVcited by 10

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Abstract (arXiv)

Recent studies have revealed that neural network-based policies can be easily fooled by adversarial examples. However, while most prior works analyze the effects of perturbing every pixel of every frame assuming white-box policy access, in this paper we take a more restrictive view towards adversary generation - with the goal of unveiling the limits of a model's vulnerability. In particular, we explore minimalistic attacks by defining three key settings: (1) black-box policy access: where the attacker only has access to the input (state) and output (action probability) of an RL policy; (2) fractional-state adversary: where only several pixels are perturbed, with the extreme case being a single-pixel adversary; and (3) tactically-chanced attack: where only significant frames are tactically chosen to be attacked. We formulate the adversarial attack by accommodating the three key settings and explore their potency on six Atari games by examining four fully trained state-of-the-art policies. In Breakout, for example, we surprisingly find that: (i) all policies showcase significant performance degradation by merely modifying 0.01% of the input state, and (ii) the policy trained by DQN is totally deceived by perturbation to only 1% frames.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Nov 2019.

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Citing papers per year: 2021: 3; 2022: 3; 2023: 1; 2024: 1; 2025: 1; 2026: 1.

10 papers.