mlsanityData to 7 Oct 2026

Focus on What's Informative and Ignore What's not: Communication Strategies in a Referential Game

arXiv 1911.01892 ↗First posted 5 Nov 2019cs.CL cs.AIcited by 7

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Abstract (arXiv)

Research in multi-agent cooperation has shown that artificial agents are able to learn to play a simple referential game while developing a shared lexicon. This lexicon is not easy to analyze, as it does not show many properties of a natural language. In a simple referential game with two neural network-based agents, we analyze the object-symbol mapping trying to understand what kind of strategy was used to develop the emergent language. We see that, when the environment is uniformly distributed, the agents rely on a random subset of features to describe the objects. When we modify the objects making one feature non-uniformly distributed,the agents realize it is less informative and start to ignore it, and, surprisingly, they make a better use of the remaining features. This interesting result suggests that more natural, less uniformly distributed environments might aid in spurring the emergence of better-behaved languages.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Nov 2019.

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Citing papers per year: 2022: 1; 2023: 2; 2024: 2; 2025: 0; 2026: 2.

7 papers.