Prediction, Communication, and Computing Duration Optimization for VR Video Streaming
Not on the map. Why?
Abstract (arXiv)
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing predictors or allocating computing and communications resources. Yet to avoid the latency, the successively executed prediction, communication, and computing tasks should be accomplished within a predetermined time. Moreover, the quality of experience (QoE) of proactive VR streaming depends on the worst performance of the three tasks. In this paper, we jointly optimize the duration of the observation window for predicting tiles and the durations for computing and transmitting the predicted tiles, aimed at balancing the performance for three tasks to maximize the QoE given arbitrary predictor and configured resources. We obtain the closed-form optimal solution by decomposing the formulated problem equivalently into two subproblems. With the optimized durations, we find a resource-limited region where the QoE increases rapidly with configured resources, and a prediction-limited region where the QoE can be improved more efficiently with a better predictor. Simulation results using three existing predictors and a real dataset validate the analysis and demonstrate the gain from the joint optimization over non-optimized counterparts.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Oct 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2025Learn to Optimize Resource Allocation under QoS Constraint of ARcited by 0
- 2025Task-Oriented Edge-Assisted Cross-System Design for Real-Time Human-Robot Interaction in Industrial Metaversecited by 0
- 2026Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR Teleoperationcited by 0
- 2026Domain-Adaptive Communication-Rate Optimization for Sim-to-Real Humanoid-Robot Wireless XR Teleoperation19 May 2026
- 2025Task-Oriented Edge-Assisted Cross-System Design for Real-Time Human-Robot Interaction in Industrial Metaverse28 Aug 2025
- 2025Learn to Optimize Resource Allocation under QoS Constraint of AR27 Jan 2025