mlsanityData to 14 Oct 2026

A Robust Blind 3-D Mesh Watermarking technique based on SCS quantization and mesh Saliency for Copyright Protection

arXiv 1910.11211 ↗First posted 24 Oct 2019cs.CR cs.GRcited by 1

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Abstract (arXiv)

Due to the recent demand of 3-D meshes in a wide range of applications such as video games, medical imaging, film special effect making, computer-aided design (CAD), among others, the necessity of implementing 3-D mesh watermarking schemes aiming to protect copyright has increased in the last decade. Nowadays, the majority of robust 3-D watermarking approaches have mainly focused on the robustness against attacks while the imperceptibility of these techniques is still a serious challenge. In this context, a blind robust 3-D mesh watermarking method based on mesh saliency and scalar Costa scheme (SCS) for Copyright protection is proposed. The watermark is embedded by quantifying the vertex norms of the 3-D mesh by SCS scheme using the vertex normal norms as synchronizing primitives. The choice of these vertices is based on 3-D mesh saliency to achieve watermark robustness while ensuring high imperceptibility. The experimental results show that in comparison with the alternative methods, the proposed work can achieve a high imperceptibility performance while ensuring a good robustness against several common attacks including similarity transformations, noise addition, quantization, smoothing, elements reordering, etc.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 24 Oct 2019.

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