Convex Optimisation for Inverse Kinematics
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Abstract (arXiv)
We consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Oct 2019.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1; 2025: 1.
3 papers.
- 2025Rigid Body Adversarial Attacks8 Feb 2025
- 2024Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards30 Oct 2024
- 2021Convex Joint Graph Matching and Clustering via Semidefinite Relaxations21 Oct 2021