Generative Hierarchical Models for Parts, Objects, and Scenes
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Abstract (arXiv)
Compositional structures between parts and objects are inherent in natural scenes. Modeling such compositional hierarchies via unsupervised learning can bring various benefits such as interpretability and transferability, which are important in many downstream tasks. In this paper, we propose the first deep latent variable model, called RICH, for learning Representation of Interpretable Compositional Hierarchies. At the core of RICH is a latent scene graph representation that organizes the entities of a scene into a tree structure according to their compositional relationships. During inference, taking top-down approach, RICH is able to use higher-level representation to guide lower-level decomposition. This avoids the difficult problem of routing between parts and objects that is faced by bottom-up approaches. In experiments on images containing multiple objects with different part compositions, we demonstrate that RICH is able to learn the latent compositional hierarchy and generate imaginary scenes.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Oct 2019.
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Citing papers per year: 2021: 2.
2 papers.
- 20213DP3: 3D Scene Perception via Probabilistic Programmingcited by 26
- 2021Understanding in Artificial Intelligencecited by 0
- 20213DP3: 3D Scene Perception via Probabilistic Programming30 Oct 2021
- 2021Understanding in Artificial Intelligence17 Jan 2021