Design, Benchmarking and Explainability Analysis of a Game-Theoretic Framework towards Energy Efficiency in Smart Infrastructure
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Abstract (arXiv)
In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment. Human interaction in the context of cyber-physical systems is a core component and consideration in the implementation of any smart building technology. Research has shown that the adoption of human-centric building services and amenities leads to improvements in the operational efficiency of these cyber-physical systems directed towards controlling building energy usage. We introduce a strategy in form of a game-theoretic framework that incorporates humans-in-the-loop modeling by creating an interface to allow building managers to interact with occupants and potentially incentivize energy efficient behavior. Prior works on game theoretic analysis typically rely on the assumption that the utility function of each individual agent is known a priori. Instead, we propose novel utility learning framework for benchmarking that employs robust estimations of occupant actions towards energy efficiency. To improve forecasting performance, we extend the utility learning scheme by leveraging deep bi-directional recurrent neural networks. Using the proposed methods on data gathered from occupant actions for resources such as room lighting, we forecast patterns of energy resource usage to demonstrate the prediction performance of the methods. The results of our study show that we can achieve a highly accurate representation of the ground truth for occupant energy resource usage. We also demonstrate the explainable nature on human decision making towards energy usage inherent in the dataset using graphical lasso and granger causality algorithms. Finally, we open source the de-identified, high-dimensional data pertaining to the energy game-theoretic framework.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Oct 2019.
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Citing papers per year: 2021: 5; 2022: 2; 2023: 0; 2024: 1.
8 papers.
- 2021Conditional Synthetic Data Generation for Robust Machine Learning Applications with Limited Pandemic Datacited by 18
- 2021CDCGen: Cross-Domain Conditional Generation via Normalizing Flows and Adversarial Trainingcited by 4
- 2021Using Meta Reinforcement Learning to Bridge the Gap between Simulation and Experiment in Energy Demand Responsecited by 3
- 2021Offline-Online Reinforcement Learning for Energy Pricing in Office Demand Response: Lowering Energy and Data Costscited by 3
- 2021Adapting Surprise Minimizing Reinforcement Learning Techniques for Transactive Controlcited by 1
- 2022Conditional Synthetic Data Generation for Personal Thermal Comfort Modelscited by 1
- 2022Machine Learning for Smart and Energy-Efficient Buildingscited by 1
- 2024Why Reinforcement Learning in Energy Systems Needs Explanationscited by 1
- 2024Why Reinforcement Learning in Energy Systems Needs Explanations29 May 2024
- 2022Machine Learning for Smart and Energy-Efficient Buildings27 Nov 2022
- 2022Conditional Synthetic Data Generation for Personal Thermal Comfort Models10 Mar 2022
- 2021Adapting Surprise Minimizing Reinforcement Learning Techniques for Transactive Control11 Nov 2021
- 2021Conditional Synthetic Data Generation for Robust Machine Learning Applications with Limited Pandemic Data14 Sep 2021
- 2021CDCGen: Cross-Domain Conditional Generation via Normalizing Flows and Adversarial Training25 Aug 2021
- 2021Offline-Online Reinforcement Learning for Energy Pricing in Office Demand Response: Lowering Energy and Data Costs14 Aug 2021
- 2021Using Meta Reinforcement Learning to Bridge the Gap between Simulation and Experiment in Energy Demand Response29 Apr 2021