Learning an Action-Conditional Model for Haptic Texture Generation
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Abstract (arXiv)
Rich haptic sensory feedback in response to user interactions is desirable for an effective, immersive virtual reality or teleoperation system. However, this feedback depends on material properties and user interactions in a complex, non-linear manner. Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input. Current methodologies are typically conditioned on user interactions, but require a separate model for each material. In this paper, we present a learned action-conditional model that uses data from a vision-based tactile sensor (GelSight) and user's action as input. This model predicts an induced acceleration that could be used to provide haptic vibration feedback to a user. We trained our proposed model on a publicly available dataset (Penn Haptic Texture Toolkit) that we augmented with GelSight measurements of the different materials. We show that a unified model over all materials outperforms previous methods and generalizes to new actions and new instances of the material categories in the dataset.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Sep 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 1; 2025: 1.
4 papers.
- 2024Binding Touch to Everything: Learning Unified Multimodal Tactile Representationscited by 95
- 2021Visual-Tactile Cross-Modal Data Generation using Residue-Fusion GAN with Feature-Matching and Perceptual Lossescited by 6
- 2022Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Renderingcited by 1
- 2025RETRO: REthinking Tactile Representation Learning with Material PriOrscited by 1
- 2025RETRO: REthinking Tactile Representation Learning with Material PriOrs20 May 2025
- 2024Binding Touch to Everything: Learning Unified Multimodal Tactile Representations31 Jan 2024
- 2022Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering27 Dec 2022
- 2021Visual-Tactile Cross-Modal Data Generation using Residue-Fusion GAN with Feature-Matching and Perceptual Losses12 Jul 2021