mlsanityData to 14 Oct 2026

Learning Generalizable Locomotion Skills with Hierarchical Reinforcement Learning

arXiv 1909.12324 ↗First posted 26 Sep 2019cs.ROcited by 13

Not on the map. Why?

Abstract (arXiv)

Learning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical learning framework that improves sample-efficiency and generalizability of locomotion skills on real-world robots. Our approach divides the problem of goal-oriented locomotion into two sub-problems: learning diverse primitives skills, and using model-based planning to sequence these skills. We parametrize our primitives as cyclic movements, improving sample-efficiency of learning on a 18 degrees of freedom robot. Then, we learn coarse dynamics models over primitive cycles and use them in a model predictive control framework. This allows us to learn to walk to arbitrary goals up to 12m away, after about two hours of training from scratch on hardware. Our results on a Daisy hexapod hardware and simulation demonstrate the efficacy of our approach at reaching distant targets, in different environments and with sensory noise.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Sep 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 5; 2022: 4; 2023: 1; 2024: 1; 2025: 2.

13 papers.

Sort:

By area: