mlsanityData to 14 Oct 2026

Software architecture for YOLO, a creativity-stimulating robot

arXiv 1909.10823 ↗First posted 24 Sep 2019cs.RO cs.AI cs.HCcited by 2

Not on the map. Why?

Abstract (arXiv)

YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Sep 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 1; 2024: 0; 2025: 1.

2 papers.