mlsanityData to 7 Oct 2026

Efficient Multi-Agent Trajectory Planning with Feasibility Guarantee using Relative Bernstein Polynomial

arXiv 1909.10219 ↗First posted 23 Sep 2019eess.SY cs.SYcited by 6

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Abstract (arXiv)

This paper presents a new efficient algorithm which guarantees a solution for a class of multi-agent trajectory planning problems in obstacle-dense environments. Our algorithm combines the advantages of both grid-based and optimization-based approaches, and generates safe, dynamically feasible trajectories without suffering from an erroneous optimization setup such as imposing infeasible collision constraints. We adopt a sequential optimization method with textitdummy agents to improve the scalability of the algorithm, and utilize the convex hull property of Bernstein and relative Bernstein polynomial to replace non-convex collision avoidance constraints to convex ones. The proposed method can compute the trajectory for 64 agents on average 6.36 seconds with Intel Core i7-7700 @ 3.60GHz CPU and 16G RAM, and it reduces more than 50% of the objective cost compared to our previous work. We validate the proposed algorithm through simulation and flight tests.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Sep 2019.

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Citing papers per year: 2024: 1; 2025: 4; 2026: 1.

6 papers.