A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities
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Abstract (arXiv)
Embodied avatars as virtual agents have many applications and provide benefits over disembodied agents, allowing non-verbal social and interactional cues to be leveraged, in a similar manner to how humans interact with each other. We present an open embodied avatar built upon the Unreal Engine that can be controlled via a simple python programming interface. The avatar has lip syncing (phoneme control), head gesture and facial expression (using either facial action units or cardinal emotion categories) capabilities. We release code and models to illustrate how the avatar can be controlled like a puppet or used to create a simple conversational agent using public application programming interfaces (APIs). GITHUB link: https://github.com/danmcduff/AvatarSim
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Sep 2019.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 0; 2025: 0; 2026: 1.
5 papers.
- 2021DeepFN: Towards Generalizable Facial Action Unit Recognition with Deep Face Normalizationcited by 5
- 2022Towards MOOCs for Lipreading: Using Synthetic Talking Heads to Train Humans in Lipreading at Scalecited by 2
- 2021One Shot Audio to Animated Video Generationcited by 0
- 2022A virtual reality-based method for examining audiovisual prosody perceptioncited by 0
- 2026Toward a Culturally Adapted Chinese Language Agent: A Wizard-of-Oz Study of Nonverbal Behavior in Chinese-German Intercultural Interactioncited by 0
- 2026Toward a Culturally Adapted Chinese Language Agent: A Wizard-of-Oz Study of Nonverbal Behavior in Chinese-German Intercultural Interaction28 Sep 2026
- 2022A virtual reality-based method for examining audiovisual prosody perception13 Sep 2022
- 2022Towards MOOCs for Lipreading: Using Synthetic Talking Heads to Train Humans in Lipreading at Scale21 Aug 2022
- 2021DeepFN: Towards Generalizable Facial Action Unit Recognition with Deep Face Normalization3 Mar 2021
- 2021One Shot Audio to Animated Video Generation19 Feb 2021