Robust Opponent Modeling via Adversarial Ensemble Reinforcement Learning in Asymmetric Imperfect-Information Games
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Abstract (arXiv)
This paper presents an algorithmic framework for learning robust policies in asymmetric imperfect-information games, where the joint reward could depend on the uncertain opponent type (a private information known only to the opponent itself and its ally). In order to maximize the reward, the protagonist agent has to infer the opponent type through agent modeling. We use multiagent reinforcement learning (MARL) to learn opponent models through self-play, which captures the full strategy interaction and reasoning between agents. However, agent policies learned from self-play can suffer from mutual overfitting. Ensemble training methods can be used to improve the robustness of agent policy against different opponents, but it also significantly increases the computational overhead. In order to achieve a good trade-off between the robustness of the learned policy and the computation complexity, we propose to train a separate opponent policy against the protagonist agent for evaluation purposes. The reward achieved by this opponent is a noisy measure of the robustness of the protagonist agent policy due to the intrinsic stochastic nature of a reinforcement learner. To handle this stochasticity, we apply a stochastic optimization scheme to dynamically update the opponent ensemble to optimize an objective function that strikes a balance between robustness and computation complexity. We empirically show that, under the same limited computational budget, the proposed method results in more robust policy learning than standard ensemble training.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Sep 2019.
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Citing papers per year: 2021: 5; 2022: 1; 2023: 2; 2024: 3.
11 papers.
- 2021Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomizationcited by 35
- 2023Robust Multi-Agent Reinforcement Learning with State Uncertaintycited by 35
- 2021Evaluating the Robustness of Collaborative Agentscited by 25
- 2023Ensemble Reinforcement Learning: A Surveycited by 16
- 2024N-Agent Ad Hoc Teamworkcited by 15
- 2024AdaAugment: A Tuning-Free and Adaptive Approach to Enhance Data Augmentationcited by 7
- 2021Deception in Social Learning: A Multi-Agent Reinforcement Learning Perspectivecited by 4
- 2021Temporal Induced Self-Play for Stochastic Bayesian Gamescited by 2
- 2022Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learningcited by 2
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2024Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Gamescited by 0
- 2024Noisy Zero-Shot Coordination: Breaking The Common Knowledge Assumption In Zero-Shot Coordination Games7 Nov 2024
- 2024AdaAugment: A Tuning-Free and Adaptive Approach to Enhance Data Augmentation19 May 2024
- 2024N-Agent Ad Hoc Teamwork16 Apr 2024
- 2023Robust Multi-Agent Reinforcement Learning with State Uncertainty30 Jul 2023
- 2023Ensemble Reinforcement Learning: A Survey5 Mar 2023
- 2022Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learning22 Mar 2022
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021Temporal Induced Self-Play for Stochastic Bayesian Games21 Aug 2021
- 2021Deception in Social Learning: A Multi-Agent Reinforcement Learning Perspective9 Jun 2021
- 2021Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization8 Mar 2021
- 2021Evaluating the Robustness of Collaborative Agents14 Jan 2021