mlsanityData to 7 Oct 2026

Course Concept Expansion in MOOCs with External Knowledge and Interactive Game

arXiv 1909.07739 ↗First posted 17 Sep 2019cs.CL cs.AIcited by 14

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Abstract (arXiv)

As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera and XuetangX show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods. The source code and datasets have been published.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Sep 2019.

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Citing papers per year: 2021: 4; 2022: 7; 2023: 1; 2024: 0; 2025: 1; 2026: 1.

14 papers.

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