mlsanityData to 14 Oct 2026

Real-time Deformation with Coupled Cages and Skeletons

arXiv 1909.02807 ↗First posted 6 Sep 2019cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high-end modeling packages do not allow for seamless integration of such control structures, thus inducing a considerable burden on the user to maintain them synchronized. In this paper, we propose a framework that seamlessly combines rigging skeletons and deformation cages, granting artists with a real-time deformation system that operates using any smooth combination of the two approaches. By coupling the deformation spaces of cages and skeletons, we access a much larger space, containing poses that are impossible to obtain by acting solely on a skeleton or a cage. Our method is oblivious to the specific techniques used to perform skinning and cage-based deformation, securing it compatible with pre-existing tools. We demonstrate the usefulness of our hybrid approach on a variety of examples.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Sep 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 1.

1 paper.