mlsanityData to 14 Oct 2026

Accelerating ADMM for Efficient Simulation and Optimization

arXiv 1909.00470 ↗First posted 1 Sep 2019cs.GR cs.NA math.NAcited by 7

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Abstract (arXiv)

The alternating direction method of multipliers (ADMM) is a popular approach for solving optimization problems that are potentially non-smooth and with hard constraints. It has been applied to various computer graphics applications, including physical simulation, geometry processing, and image processing. However, ADMM can take a long time to converge to a solution of high accuracy. Moreover, many computer graphics tasks involve non-convex optimization, and there is often no convergence guarantee for ADMM on such problems since it was originally designed for convex optimization. In this paper, we propose a method to speed up ADMM using Anderson acceleration, an established technique for accelerating fixed-point iterations. We show that in the general case, ADMM is a fixed-point iteration of the second primal variable and the dual variable, and Anderson acceleration can be directly applied. Additionally, when the problem has a separable target function and satisfies certain conditions, ADMM becomes a fixed-point iteration of only one variable, which further reduces the computational overhead of Anderson acceleration. Moreover, we analyze a particular non-convex problem structure that is common in computer graphics, and prove the convergence of ADMM on such problems under mild assumptions. We apply our acceleration technique on a variety of optimization problems in computer graphics, with notable improvement on their convergence speed.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Sep 2019.

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Citing papers per year: 2021: 4; 2022: 1; 2023: 1; 2024: 0; 2025: 1.

7 papers.