Exploration-Enhanced POLITEX
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Abstract (arXiv)
We study algorithms for average-cost reinforcement learning problems with value function approximation. Our starting point is the recently proposed POLITEX algorithm, a version of policy iteration where the policy produced in each iteration is near-optimal in hindsight for the sum of all past value function estimates. POLITEX has sublinear regret guarantees in uniformly-mixing MDPs when the value estimation error can be controlled, which can be satisfied if all policies sufficiently explore the environment. Unfortunately, this assumption is often unrealistic. Motivated by the rapid growth of interest in developing policies that learn to explore their environment in the lack of rewards (also known as no-reward learning), we replace the previous assumption that all policies explore the environment with that a single, sufficiently exploring policy is available beforehand. The main contribution of the paper is the modification of POLITEX to incorporate such an exploration policy in a way that allows us to obtain a regret guarantee similar to the previous one but without requiring that all policies explore environment. In addition to the novel theoretical guarantees, we demonstrate the benefits of our scheme on environments which are difficult to explore using simple schemes like dithering. While the solution we obtain may not achieve the best possible regret, it is the first result that shows how to control the regret in the presence of function approximation errors on problems where exploration is nontrivial. Our approach can also be seen as a way of reducing the problem of minimizing the regret to learning a good exploration policy. We believe that modular approaches like ours can be highly beneficial in tackling harder control problems.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Aug 2019.
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Citing papers per year: 2020: 1; 2021: 4; 2022: 2; 2023: 1.
8 papers.
- 2022The Role of Coverage in Online Reinforcement Learningcited by 82
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 42
- 2023Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processescited by 28
- 2022Proximal Point Imitation Learningcited by 25
- 2020Sparse Feature Selection Makes Batch Reinforcement Learning More Sample Efficientcited by 24
- 2021Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximationcited by 18
- 2021Online Learning for Unknown Partially Observable MDPscited by 17
- 2021Going Beyond Linear RL: Sample Efficient Neural Function Approximationcited by 9
- 2023Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processes28 Jun 2023
- 2022The Role of Coverage in Online Reinforcement Learning9 Oct 2022
- 2022Proximal Point Imitation Learning22 Sep 2022
- 2021Towards General Function Approximation in Zero-Sum Markov Games30 Jul 2021
- 2021Going Beyond Linear RL: Sample Efficient Neural Function Approximation14 Jul 2021
- 2021Online Learning for Unknown Partially Observable MDPs25 Feb 2021
- 2021Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation15 Feb 2021
- 2020Sparse Feature Selection Makes Batch Reinforcement Learning More Sample Efficient8 Nov 2020