Video synthesis of human upper body with realistic face
Not on the map. Why?
Abstract (arXiv)
This paper presents a generative adversarial learning-based human upper body video synthesis approach to generate an upper body video of target person that is consistent with the body motion, face expression, and pose of the person in source video. We use upper body keypoints, facial action units and poses as intermediate representations between source video and target video. Instead of directly transferring the source video to the target video, we firstly map the source person's facial action units and poses into the target person's facial landmarks, then combine the normalized upper body keypoints and generated facial landmarks with spatio-temporal smoothing to generate the corresponding target video's image. Experimental results demonstrated the effectiveness of our method.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Aug 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 2; 2022: 2.
4 papers.
- 2022Towards Unbiased Label Distribution Learning for Facial Pose Estimation Using Anisotropic Spherical Gaussiancited by 7
- 2021Do as we do: Multiple Person Video-To-Video Transfercited by 1
- 2021How Self-Supervised Learning Can be Used for Fine-Grained Head Pose Estimation?cited by 0
- 2022A Waste Copper Granules Rating System Based on Machine Visioncited by 0
- 2022Towards Unbiased Label Distribution Learning for Facial Pose Estimation Using Anisotropic Spherical Gaussian19 Aug 2022
- 2022A Waste Copper Granules Rating System Based on Machine Vision11 Jul 2022
- 2021How Self-Supervised Learning Can be Used for Fine-Grained Head Pose Estimation?10 Aug 2021
- 2021Do as we do: Multiple Person Video-To-Video Transfer10 Apr 2021