Performing Deep Recurrent Double Q-Learning for Atari Games
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Abstract (arXiv)
Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, We proposed Deep Recurrent Double Q-Learning that is an implementation of Deep Reinforcement Learning using Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Aug 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 3.
5 papers.
- 2022Deep Q-network using reservoir computing with multi-layered readoutcited by 2
- 2024Subequivariant Reinforcement Learning Framework for Coordinated Motion Controlcited by 2
- 2024Modeling and Optimization of Epidemiological Control Policies Through Reinforcement Learningcited by 1
- 2024Inferring Discussion Topics about Exploitation of Vulnerabilities from Underground Hacking Forumscited by 1
- 2021Improving Experience Replay through Modeling of Similar Transitions' Setscited by 0
- 2024Inferring Discussion Topics about Exploitation of Vulnerabilities from Underground Hacking Forums7 May 2024
- 2024Subequivariant Reinforcement Learning Framework for Coordinated Motion Control22 Mar 2024
- 2024Modeling and Optimization of Epidemiological Control Policies Through Reinforcement Learning25 Jan 2024
- 2022Deep Q-network using reservoir computing with multi-layered readout3 Mar 2022
- 2021Improving Experience Replay through Modeling of Similar Transitions' Sets12 Nov 2021