mlsanityData to 14 Oct 2026

High-Level Control of Drum Track Generation Using Learned Patterns of Rhythmic Interaction

arXiv 1908.00948 ↗First posted 2 Aug 2019cs.SD cs.HC cs.LGcited by 14

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Abstract (arXiv)

Spurred by the potential of deep learning, computational music generation has gained renewed academic interest. A crucial issue in music generation is that of user control, especially in scenarios where the music generation process is conditioned on existing musical material. Here we propose a model for conditional kick drum track generation that takes existing musical material as input, in addition to a low-dimensional code that encodes the desired relation between the existing material and the new material to be generated. These relational codes are learned in an unsupervised manner from a music dataset. We show that codes can be sampled to create a variety of musically plausible kick drum tracks and that the model can be used to transfer kick drum patterns from one song to another. Lastly, we demonstrate that the learned codes are largely invariant to tempo and time-shift.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Aug 2019.

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Citing papers per year: 2021: 1; 2022: 3; 2023: 5; 2024: 3; 2025: 1; 2026: 1.

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