Triangulation: Why Optimize?
Not on the map. Why?
Abstract (arXiv)
For decades, it has been widely accepted that the gold standard for two-view triangulation is to minimize the cost based on reprojection errors. In this work, we challenge this idea. We propose a novel alternative to the classic midpoint method that leads to significantly lower 2D errors and parallax errors. It provides a numerically stable closed-form solution based solely on a pair of backprojected rays. Since our solution is rotationally invariant, it can also be applied for fisheye and omnidirectional cameras. We show that for small parallax angles, our method outperforms the state-of-the-art in terms of combined 2D, 3D and parallax accuracy, while achieving comparable speed.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jul 2019.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 2; 2024: 0; 2025: 4.
9 papers.
- 2021HARA: A Hierarchical Approach for Robust Rotation Averagingcited by 22
- 2022Depth-Guided Sparse Structure-from-Motion for Movies and TV Showscited by 15
- 2022Tracking monocular camera pose and deformation for SLAM inside the human bodycited by 10
- 2023From Correspondences to Pose: Non-minimal Certifiably Optimal Relative Pose without Disambiguationcited by 4
- 20253D Trajectory Reconstruction of Moving Points Based on a Monocular Cameracited by 2
- 20253D Trajectory Reconstruction of Moving Points Based on Asynchronous Camerascited by 1
- 2025CuSfM: CUDA-Accelerated Structure-from-Motioncited by 1
- 2023LOSTU: Fast, Scalable, and Uncertainty-Aware Triangulationcited by 0
- 2025A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Boundscited by 0
- 2025CuSfM: CUDA-Accelerated Structure-from-Motion17 Oct 2025
- 20253D Trajectory Reconstruction of Moving Points Based on Asynchronous Cameras31 May 2025
- 2025A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds11 Mar 2025
- 20253D Trajectory Reconstruction of Moving Points Based on a Monocular Camera27 Feb 2025
- 2023From Correspondences to Pose: Non-minimal Certifiably Optimal Relative Pose without Disambiguation10 Dec 2023
- 2023LOSTU: Fast, Scalable, and Uncertainty-Aware Triangulation18 Nov 2023
- 2022Tracking monocular camera pose and deformation for SLAM inside the human body18 Apr 2022
- 2022Depth-Guided Sparse Structure-from-Motion for Movies and TV Shows5 Apr 2022
- 2021HARA: A Hierarchical Approach for Robust Rotation Averaging16 Nov 2021