mlsanityData to 7 Oct 2026

Procedural Generation of Initial States of Sokoban

arXiv 1907.02548 ↗First posted 4 Jul 2019cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

Procedural generation of initial states of state-space search problems have applications in human and machine learning as well as in the evaluation of planning systems. In this paper we deal with the task of generating hard and solvable initial states of Sokoban puzzles. We propose hardness metrics based on pattern database heuristics and the use of novelty to improve the exploration of search methods in the task of generating initial states. We then present a system called Beta that uses our hardness metrics and novelty to generate initial states. Experiments show that Beta is able to generate initial states that are harder to solve by a specialized solver than those designed by human experts.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 4 Jul 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.