MULEX: Disentangling Exploitation from Exploration in Deep RL
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Abstract (arXiv)
An agent learning through interactions should balance its action selection process between probing the environment to discover new rewards and using the information acquired in the past to adopt useful behaviour. This trade-off is usually obtained by perturbing either the agent's actions (e.g., e-greedy or Gibbs sampling) or the agent's parameters (e.g., NoisyNet), or by modifying the reward it receives (e.g., exploration bonus, intrinsic motivation, or hand-shaped rewards). Here, we adopt a disruptive but simple and generic perspective, where we explicitly disentangle exploration and exploitation. Different losses are optimized in parallel, one of them coming from the true objective (maximizing cumulative rewards from the environment) and others being related to exploration. Every loss is used in turn to learn a policy that generates transitions, all shared in a single replay buffer. Off-policy methods are then applied to these transitions to optimize each loss. We showcase our approach on a hard-exploration environment, show its sample-efficiency and robustness, and discuss further implications.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jul 2019.
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Citing papers per year: 2021: 4.
4 papers.
- 2021Discovering and Achieving Goals via World Modelscited by 131
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 57
- 2021A Max-Min Entropy Framework for Reinforcement Learningcited by 28
- 2021Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulnesscited by 7
- 2021Discovering and Achieving Goals via World Models18 Oct 2021
- 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain14 Sep 2021
- 2021A Max-Min Entropy Framework for Reinforcement Learning19 Jun 2021
- 2021Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness20 May 2021