mlsanityData to 7 Oct 2026

Distributed generalized Nash equilibrium seeking in aggregative games on time-varying networks

arXiv 1907.00191 ↗First posted 29 Jun 2019math.OCcited by 3

Not on the map. Why?

Abstract (arXiv)

We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1; 2025: 1.

3 papers.