Distributed generalized Nash equilibrium seeking in aggregative games on time-varying networks
Not on the map. Why?
Abstract (arXiv)
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jun 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1; 2025: 1.
3 papers.
- 2025Diffusion Stochastic Learning Over Adaptive Competing Networks28 Apr 2025
- 2024Towards a Systems Theory of Algorithms25 Jan 2024
- 2021OpReg-Boost: Learning to Accelerate Online Algorithms with Operator Regression27 May 2021