mlsanityData to 7 Oct 2026

Split Q Learning: Reinforcement Learning with Two-Stream Rewards

arXiv 1906.12350 ↗First posted 21 Jun 2019cs.LG cs.AI cs.MAcited by 8

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Abstract (arXiv)

Drawing an inspiration from behavioral studies of human decision making, we propose here a general parametric framework for a reinforcement learning problem, which extends the standard Q-learning approach to incorporate a two-stream framework of reward processing with biases biologically associated with several neurological and psychiatric conditions, including Parkinson's and Alzheimer's diseases, attention-deficit/hyperactivity disorder (ADHD), addiction, and chronic pain. For AI community, the development of agents that react differently to different types of rewards can enable us to understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems. Moreover, from the behavioral modeling perspective, our parametric framework can be viewed as a first step towards a unifying computational model capturing reward processing abnormalities across multiple mental conditions and user preferences in long-term recommendation systems.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Jun 2019.

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Citing papers per year: 2022: 5; 2023: 3.

8 papers.