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Verification and Control of Turn-Based Probabilistic Real-Time Games

arXiv 1906.09142 ↗First posted 21 Jun 2019cs.LOcited by 1

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Abstract (arXiv)

Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative aspects of system behaviour, for example safety, reliability and performance, or to help synthesise controllers that ensure such guarantees are met. We propose the model of turn-based probabilistic timed multi-player games, which incorporates probabilistic choice, real-time clocks and nondeterministic behaviour across multiple players. Building on the digital clocks approach for the simpler model of probabilistic timed automata, we show how to compute the key measures that underlie quantitative verification, namely the probability and expected cumulative price to reach a target. We illustrate this on case studies from computer security and task scheduling.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 21 Jun 2019.

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